Streamer workspace · Phase 4 · Story decisions
The host becomes an adventurer.
Configure the campaign, connect Twitch chat, then join your community in the Great Hall. Keep this page open only when you want to monitor or direct the story.
Checking identity…Twitch account
Campaign01: Dragon HuntSETUP
Chapter01 · The Last BellRun ASTER
Adventurers0Joined campaign members
World / Chapter turns0 / 0Shared campaign clock
Encounter phasePLANNINGRound 1 · 0 / 0 locked
Campaign controls
Start the shared world
Once live, the streamer joins `/play` as a normal adventurer. This panel can remain open for optional Dungeon Master interventions.
Turn configuration
How the world advances
Loading shared turn state…
Story direction
Campaign chapter
Loading campaign message…
COMMONER
Chapter story progress will appear here.
0 / 12 story beats completeNo story decision is currently open.
Twitch integration
Community command bridge
Connect Twitch to authorize chat commands.
Complete Twitch chat command reference · 21 commands
Join & information
!join- Join Dragon Hunt and create or resume your campaign adventurer.
!help- Show the concise chat command guide. Works before joining.
!status- Show your character, HP, position and current round.
!position- Show your current world coordinates and round.
!story- Show the current chapter beat, objective and rank.
!journal- Show recent discoveries and quest records.
!quest- Show current campaign quests.
Story & travel
!talk captain-aldren,!talk mara,!talk tamsin- Speak to the NPC required by the current beat. Aliases:
captain,aldren,armorer,scout. !inspect sealed-dispatch- Read the dispatch on Aldren’s table. Alias:
!inspect dispatch. !choose <option>- Submit or revise your vote in an open party story decision. Current IDs appear in the story panel. Short aliases:
protectanddefendfor the First Oath. !travel armory,!travel ramparts- Travel with the party when the current story beat opens that route.
!interact supply-crate,!interact last-bell-rope- Collect the commoner kit or ring the Last Bell when each action is available. Aliases:
crate,bell,rope. !ready- Lock your story vote or your combat plan. A locked story vote cannot be edited until unlocked.
!unlock- Unlock your current story vote or combat plan so you can change it.
!pass- Abstain and lock during a story choice, or submit Pass during combat.
Movement & combat
!move north 2- Plan 1–4 grid steps in a cardinal or diagonal direction:
north,south,east,west,northeast,northwest,southeast,southwest(short forms such asnealso work). The shared movement allowance still applies. !attack sentinel,!engage marauder- Plan a melee strike against the current Ashbound enemy. Both commands are aliases.
!cast arcane-bolt- Plan the Arcane Bolt ability when your campaign character has learned it. Commoners cannot cast during Chapter 1.
!guard- Plan a defensive Guard action.
!recover- Plan a recovery action.
Story decision options in Chapter 1
First Oath:
Training:
Last Bell:
Votes can be changed until locked. All Ready resolves when every active adventurer locks in; Timed resolves at the host’s deadline. An uncast vote at timeout is treated as an abstention. A tie uses the chapter’s stated default.
First Oath:
protect-people or defend-keep.Training:
steady-guard, quick-step or field-care.Last Bell:
guide-evacuees or rally-defenders.Votes can be changed until locked. All Ready resolves when every active adventurer locks in; Timed resolves at the host’s deadline. An uncast vote at timeout is treated as an abstention. A tie uses the chapter’s stated default.
Recent community activity
Chat command log
No recent commands.
Stream setup
Shared world views
Player view
OBS overlay
The player and overlay routes load the same campaign state. The player view focuses the signed-in adventurer; the overlay displays all adventurers.